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Showing posts from March, 2015

Kiirarock says Thank You

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The idea of Kiirarock started already back in 2012. With the vision of putting together a brand new rock event in Tampere, students of the Tampere University of Applied Sciences created an exclusive concept for Kiirarock. All parts of the event like the production, graphic and video design as well as the promotion were covered by motivated students specialized in the different media fields. Even if Kiirarock seems to be just a regular event, it is not! The team behind Kiirarock is young, enthusiastic and international. With zippy multi-cultural working styles, professional skills and the love for music, the students developed an event which turns more and more from a school project to an independent happening. After the success of the first edition in April 2014, Kiirarock 2015 was ready to step things up. NEW DEADLINE I/O IDIOMATIC This year’s Kiirarock offered not only an artistically strong Line Up but also a promising great evening in a cozy surrounding. With  I/O , Kiirarock braug

Stardust Galaxy Warriors casually connecting in Amsterdam

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Only a couple of weeks before the conference, our team of Stardust Galaxy Warriors received a letter from the organizers. We were invited to represent and showcase our game (in its current state) during the Casual Connect 2015 conference in the "Indie Prize Europe 2015" section. The offer extended to all seminars, networking events, meals and programs for two people from our team. The three-day event took place in the center of Amsterdam at the iconic building of Beurs Van Berlage between the 3rd and 6th of February 2015. Petteri and me made a quick decision, booked the flights and eventually started to prepare for the event. Thanks to the big effort from everyone in our team, we had quite some cool stuff with us as we arrived in Amsterdam. We had our "CC special" t-shirts, some badass stickers and flyers to hand out and even our first character-reveal trailer got rendered in the last minute. Most importantly though we had a playable build with four controllers rea