TAMK VR PROTO SPRINT WEEK 29.5.-2.6.2017
TAMK collaborated with four different companies to bring a special opportunity for the students to work with VR using the sprint method. The idea was to see whether this kind of setting could be used in an university environment and provide students with unique experience with working in a multitalented team and with virtual reality. I was one of the students participating in the sprint week and here is my story of how the week unfolded.
The first day was kicked off with a common meeting in the second floor lobby where we went through the agenda for the whole week before going our separate ways in our groups to meet our customers. In the group in most cases, there were some coders, graphic artists and audio designers as well as UX experts and project managers. The teams consisted of four members and the tutor teacher. The customers were Intopalo, Kalmar, Leadin, and Leonidas who all wanted different kind of virtual reality content. The customers introduced themselves to us and explained the tasks that they were handing out.
Briefly explaining what kind of challenges the teams received. Leadin wanted a crime scene investigating VR experience that could be used for teaching purposes. Kalmar asked for a crane operating VR set up and requested the use of LEAP technology that recognizes the hands of the user and brings the real world to virtual reality . As for Leonidas the group’s task was to test the new FOVE equipment and create a game to see how the eye tracking feature works. Intopalo requested user experience research on attracting the VR user’s attention while utilizing the whole 360-degree environment. Each team was supposed to produce a working prototype that was to be tested on the last day of the sprint.
Next day we continued to iterate the ideas and finally had an online meeting with the customer in order to receive feedback and get the okay to start working on the prototype. Before the meeting, we went through the benchmarking and based on our findings continued to sketch the prototype. After having lunch we proceeded to do storyboards to illustrate our solutions which we later presented to other teams to receive feedback on them.
When we had found our focus point and agreed on it with the customer, it was time to start prototyping. Each team got their own spaces equipped with the necessary programs and virtual reality headsets to test the prototype while working on it in order to find and eliminate the problems that arose as quickly and efficiently as possible. The prototyping lasted for two days and some groups stayed overtime to work on them. The teams divided the tasks for the prototypes according to the skills of the individuals; some did the graphics while other worked on the code. There was also audio design and user experience design required for most of the projects.
After each day we gathered once more to go through what we had accomplished and to ask for feedback. Luckily, we had a large quantity of different experts at our disposal when we ran into some problems. As our teachers at TAMK and some of our customers worked side by side with us we got useful tips and information from them as they guided us when necessary.
Pictures by Leena Mäkelä
Text by Tiia Rintakoski
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